UB Theatre and Dance Presents: Macbeth

By William Shakespeare, adapted by Danielle Rosvally
UB Center for the Arts Drama Theatre 
Mar. 5 at 7:30 p.m., Mar. 6 at 10 a.m. and 7:30 p.m.*, Mar. 7 at 7:30 p.m., Mar. 8 at 2:00 p.m.
Run Time and Intermission Info: 75 minutes with no intermission

Content Advisory: “Macbeth” contains graphic depictions of murder and violence, including war and infanticide. This production contains atmospheric effects, as well as moving, strobing, and flashing lights. 

*Post‑show discussion featuring Guest Scholar Dr. Erika T. Lin from the CUNY Graduate Center.

Production Staff
Director/Fight Director: Dr. Danielle Rosvally
Asst. Director: Quest Sky Zeidler      
Choreographer: Janet Werther
Dramaturgs: Val Fish, Christine Varnado

Cast
Hecate / Messenger / Servant / Murderer / Doctor: Zephyr Freeman
Witch 1 (Macduff): Piper Noda 
Witch 2 (Lady Macbeth): Gabrielys Rosa Lozada 
Witch 3 (Banquo): Madesen Clarke 
Macbeth: Ty Burgess 
Macduff: Jo Yanko 
Lady Macbeth / Murderer / Soldier: Ainsley Urbanek 
Banquo / Servant / Soldier: Nania Francis 
Duncan / Murderer / Murderer / Soldier: Lóri Fejes 
Malcolm / Messenger / Soldier: Madeline Dundon 
Donalbaine / Murderer / Son / Soldier / Servant: Kendric Warrick 
Captain / Fleance / Lady Macduff / Soldier / Servant: Casey Howe 
Ross / Knife Guy / Soldier: Alex Fawkes 
Lenox / Messenger / Soldier: Nneoma Ezeilo

THE VIDEOTAPING OR MAKING OF ELECTRONIC OR OTHER AUDIO AND/OR VISUAL RECORDINGS OF THIS PRODUCTION AND DISTRIBUTING RECORDINGS OR STREAMS IN ANY MEDIUM, INCLUDING THE INTERNET, IS STRICTLY PROHIBITED.

This performance will run approximately 75 minutes with no intermission.

DIRECTOR'S NOTE

Every year, the Human Rights Campaign (the nation’s largest LGBTQ+ civil rights organization) conducts a study to document and survey what life is like for LGBTQ+ people in the United States. In the third week of rehearsals, the findings from the 2025 survey were released, and it revealed a few very disturbing things. In the wake of concerted national-level legislative attacks on the LGBTQIA+ community, the survey found that acceptance of this community is eroding: “one in five U.S. adults (21.6%) say acceptance of LGBTQ+ people has declined in the past year. Three in ten (29.7%) LGBTQ+ adults share this belief” (HRC, 6). It found that outness is fading: “Nearly half (47.5% of LGBTQ+ adults report being less out somewhere in their lives over the last 12 months”(HRC, 6). It also found that visibility is slipping: “More than half of LGBTQ+ adults (51.1%) report being less visible than a year ago. 40.1% of LGBTQ+ parents with school-aged children report being less visible at schools, the highest of all measured environments” (HRC, 6).

I grew up in a house with Martin Niemöller’s poem framed on the wall, “First they came for the Communists, and I did not speak out because I was not a Communist…” History knows what happens when we allow marginalized people to become silenced. I can’t help but hear the poem in my head as I read these statistics, and fast forward to Niemöller’s ultimate chilling conclusion, “Then they came for me/And there was no one left/to speak out for me.” Remaining complacent both enables the suffering that silence brings, and also forfeits one’s own right to a voice when the world needs it most. That time is once again upon us.

Art is political. It always has been. Shakespeare, arguably the most influential English-language playwright, has been used by political agents since there was a Shakespeare to speak of. In 1601, Robert Deverux, the second Earl of Essex, attempted to seize power within the English court via a coup (this became known as the “Essex Rebellion”). In the days leading up to the rebellion, the Lord Chamberlain’s Men (Shakespeare’s theatre company) were paid substantial sums of money to perform Shakespeare’s Richard II, a play about a weakened English monarch being deposed. The would-be usurpers were caught and dealt with, and in the process Queen Elizabeth paid particular note to the role of Shakespeare’s story in this, famously asking her nobles: “I am Richard, know ye not that?”

Stories have power. Telling stories is the closest we can come to making real magic. Sharing stories with each other helps us feel something, en masse, together; it helps us grow in community and understand one another.

In 1937, John Ronald Reuel Tolkien published The Hobbit and in 1954 its sequel trilogy The Lord of the Rings. These four books, though certainly influenced by previous literature, are widely credited with inventing the genre of high fantasy. As a World War I veteran, Tolkien was intimate with the horrors of war. He was a staunch anti-industrialist, writing a race of tree people (the Ents) into his literary world, and a scene inspired by Macbeth where the Ents march to war (emulating Birnam wood approaching high Dunsinane hill). He was a feminist, advocating for women’s place in higher education and writing a scene in which a female soldier, Eowyn, defeats one of the biggest bads in Middle Earth while crying “I am no man” (inspired, again, by Macbeth and the fact that Macduff could subvert the witches’ prophecy that “no man of woman born can harm Macbeth” because “Macduff was from his mother’s womb untimely ripped”). He was anti-totalitarian. In 1938, Tolkien was in negotiations with German publishing house Rütten & Loening to publish a German-language edition of The Hobbit. The publishing house, undoubtedly to comply with Third Reich mandates, asked for proof of his “Aryan descent.” Tolkien responded (emphasis his): “If I am to understand that you are enquiring whether I am of Jewish origin, I can only reply that I regret that I appear to have no ancestors of that gifted people…. I have been accustomed… to regard my German name with pride…. I cannot, however, forbear to comment that if impertinent and irrelevant inquiries of this sort are to become the rule in matters of literature, then the time is not far distant when a German name will no longer be a source of pride.” We all know what happened next.

In 1974 Gary Gygax and Dave Arneson published the first edition of Dungeons and Dragons: one of the first and certainly the most lasting Table-Top Role-Playing Games (TTRPGs). TTRPGs allow a group of people to form community around a table and engage in collaborative storytelling. They have become a cornerstone of connection for vast swathes of nerds, geeks, freaks, rejects, storytellers, creatives, dreamers, and now: us. When history brings darkness, artists must bring light. The only cure for silence is loud, joyful noise. So here we are; loud and proud; ready to use our voices and tell this story.

Welcome to our table. Care to roll the dice?

     Danielle Rosvally, Ph.D., Director

DRAMATURGE'S NOTE

“Something Wicked this way comes.” (Macbeth 4.1)

The Fates. The Heathers. The Powerpuff Girls. The Witches of Macbeth (also known as the

“Weird Sisters”), have created a precedent for the trio of powerful (traditionally female-identifying) characters who attempt to manipulate the story and ultimately cause chaos for everyone else in their path. The word “weird” in this case does not mean “strange or off-putting”, but instead refers to the witches’ ability to see the future and be agents of destiny rather than just being unearthly beings. This definition of “weird” comes from another trio traditionally depicted as female identifying entities: the Fates from Greek mythology. These characters are intimidating, they’re capable of seeing the future or some other form of supernatural power, and they have the ability to sway the outcome of their story for better or for worse. Whether they’re the most popular girls in school or misunderstood misfits, these trios rely on each other for support and are able to create power bigger than themselves when they’re together.

This dynamic is very similar to the idea of “found family” that’s often seen in queer spaces. Whether it’s fierce drag families or just a tight knit group of best friends, queer found families are based in a shared respect for one another and their identities, companionship, and belonging that may be lacking due to homophobia, racism, and other prejudices potentially inflicted by biological family units. In a political climate where being oneself (especially if one is queer) is something that needs to be fought for every single day, community is more important now than ever. Having a group of individuals that you can rely on through thick and thin and take you as you are has never been more valuable or empowering. This idea of groups built on identity and mutual care can be seen in queer media and history alike, from the ballroom “house” culture depicted in the pivotal documentary Paris is Burning, or the groups of heroes from works like The X Men comics, The Owl House, Steven Universe, or Our Flag Means Death.

In order to bring these two ideas together in our production of Macbeth, the trio of Weird Sisters become their own kind of found family. These wayward witches become a group of unabashedly queer individuals from across the gender and sexuality spectrum who share a love of expressing themselves as well as a passion for Dungeons and Dragons. The future is uncertain and the world outside seems bleak, but together they are able to be themselves and express their queerness without fear and also come together to tell the story how they’d like it to be told– and have it end the way they want. Through this found family bond, the witches are able to not only process the world around them in a safe environment, but are also able to heal and find a way forward through something that gives them joy.

In Macbeth, the witches are seen as omens of destiny, taunting Macbeth into making his wild grasp for ambition and glory and ultimately causing his downfall in the end. In this world that they’ve created for themselves, they are able to determine how it turns out in the end, and are also able to step into their power both as individuals and as a unit. As adventurers in the world of Dungeons and Dragons, these characters become fearless heroes trying to make right in an otherwise twisted and tyrannical world. The player characters (the righteous paladin Macduff, the clever bard Lady Macbeth, and the tactical but kind fighter Banquo, respectively) become avatars of change and progress as well as extensions of the witches– a channel through which they’re able to express not only their discontent, but also their triumph.

     Val Fish, Dramaturge

PLOT SUMMARY

Amidst the political turmoil of 2026, three friends (or Witches) gather to escape through a game of Dungeons and Dragons with their dungeon master, Hecate.

In the world of the game, the Scottish army seizes victory against rebel forces thanks to the heroic exploits of Generals/Thanes Macbeth and Banquo. The duo encounters the Witches, who greet Macbeth with the title of Thane of Cawdor and prophesize that he shall be King of Scotland. Banquo, they predict, will “beget” a royal line.

Indeed, Macbeth soon learns that he has been appointed Thane of Cawdor. With this good news, Lady Macbeth hatches a plan for her husband to assassinate King Duncan so he can seize the throne. The couple dispatches their monarch, but Macbeth’s anxiety proves a serious liability. Fearing an attempt on their lives, princes Malcolm and Donalbain flee Scotland. Though Macbeth now rules as King of Scotland, he cannot rest easily. He sends murderers after Banquo and his son Fleance to abort the prophecy, and though they kill Banquo, Fleance escapes into the night.

At a royal banquet, Macbeth’s guilt manifests as a visitation from the ghost of Banquo, sowing doubt among his countrymen. To soothe his nerves, he seeks out the Witches once more, who deliver unto him further auguries: he should beware Macduff; that no man of woman born can harm him; and that he has nothing to fear until Birnam Wood travels to his castle on Dunsinane Hill. To circumvent the Witches’ warnings, Macbeth sends assassins after Macduff and his family. Macduff, however, has left for England to convince Malcolm to return to his homeland with armed forces to overthrow the tyrannical Macbeth.

Lady Macbeth has become untethered from reality, tortured by the memories of her misdeeds. The loyalist forces approach Dunsinane holding branches, creating the illusion that Birnam Wood is approaching Macbeth’s stronghold. When Macbeth learns that his wife has died, he finds himself facing the inevitable. His forces face off against the loyalist army, until Macbeth comes face to face with the avenging Macduff. Macduff reveals that he was brought into the world via a caesarian section, “not of woman born.” He slays Macbeth, bringing an end to his reign of terror.

Back in the real world, the Witches and Hecate celebrate the defeat of the “Big Bad” in their D&D campaign, sharing a moment of solace, togetherness, and empowerment.

     Quest Sky Zeidler, Assistant Director

UB THEATRE AND DANCE 2025-2026 BOOSTERS

Janeen Cole
Meredith Conti
Cynthia Darling
Michael Deeb Weaver
Kate DeRosa
Jeanne Fornarola
Stephanie Genco Gasiecki
Glenda Hastings
Lynne Koscielniak
Vincent Koscielniak
Rion and Julie Cohn Kweller
Eero Laine
Julia Krieter
Paul Liguori
Thomas Mitchell
Elise Pearlman May
Nicholas Quinn
Thomas Ralabate
Jessica Rezin
Kerry Ring
Neil Shanahan
Stanley Urbanek

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MEET THE PRODUCTION TEAM, CAST AND DESIGN/TECH COLLABORATORS

Design/Tech Mentors
Tom Burke, Cindy Darling, Erich Frank, Ally Hasselback, Lynne Koscielniak, Max Levitt, J. Marc Quattlebaum, Nick Quinn

Design/Tech Student Collaborators
Stage Manager: Evelyn McLaughlin  
Asst. Stage Managers: Allie Space, Lyla Wasilewski
Technical Director: Dylan McGannon
Set Designer: Maili Novak
Costume Designer: Sophia Larish
Asst. Costume Designer: Em Puffer
Lighting Designer: Ashtyn Rozenberg
Head Theatre Electrician/Light Board Programmer and Op: Chris Ochman
Sound and Media Designer: Lisa Gallagher
Props Designer: Phoenix Hall
Puppet Designer: Faith Marsala
Head Carpenter: Kaitlyn Ball
Scenic Artist: Sara Goldschmidt

Crew
Deck Head/Armorer: Hannah D’Elia
Fly and Deck Crew: Jacari Bennett, Justin Lapidus, Kyla Thomas (Captain)
Props and Deck Crew: Abby Cabrera
Dressers and Makeup Crew: Lillian Rothrum, Jess Vriesen (Supervisor)
QLab Sound/Media Operator: Danielle Sapor
Sound Mixer: Leo Muck

Department‑Wide Student Production Contributors
Production Stage Managers: Liam Deyell, Faith Marsala 
Scenic Artist: Sheila Fastoff
Properties Director: Elle Dixon
Head Theatrical Electrician: Ash Ferguson
Theatrical Electricians: Thomas Eikel, Leo Muck
Information Technologist: Koby Fallon
Hair and Makeup Technician: Em Puffer
Costume Drapers: Angel Frias Fuertes, Sophia Larish 
Costume Shop Assistants: Sophia Brito, Olivia Ehmke, Kay O’Sullivan, Allie Space, Kyla Thomas, Emilia Vischi

Center for the Arts Professional Staff Collaborators
Technical Director: John Saunders
Head Electricians: Anthony Rajewski, Patty Rihn

Theatre and Dance Administration and Technical Staff
Chair/Artistic Director: Meredith Conti 
Associate Chair/Producing Director: Lynne Koscielniak  
Department Administrator: Veronica Sedota 
Senior Staff Assistant: Rob Falgiano '93
Administrative Assistant: Kristin Mann 
Technical Director: Nick Quinn 
Production Manager: Ally Hasselback  
Assistant Technical Directors: Tom Burke, Erich Frank 
Scenic Artist and Head of Stage Properties: J. Marc Quattlebaum 
Scene Shop Instructional Support: Hannah D’Elia 
Costume Shop Manager: Max Levitt 
Assistant Costume Shop Manager: Cindy Darling 
Costume Shop Assistant: Judith Curtis 
Production Photographer: Eric Tronolone 

ACTF credit.

This production is registered as an Associate Production in the Region 2 American College Theater Festival Program.

Season Dedication
The UB Department of Theatre and Dance is honored to dedicate its 2025–2026 production season to the memory of Professors Emeriti Saul Elkin and Vincent O’Neill, in recognition of their extraordinary contributions to the field of theatre and to our academic and artistic community.

Throughout their distinguished careers, Professors Elkin and O’Neill exemplified excellence in education, direction, and performance. Their 
visionary leadership and steadfast commitment to the transformative power of theatre have shaped generations of artists and scholars, leaving a legacy that continues to inspire.

Acknowledgements and Sponsors
The UB Department of Theatre and Dance is a proud member of the UB College of Arts and Sciences.

With a firm commitment to the advancement of creative research, experiential learning, and community engagement, the UBTHD 2025-2026 Production Season is administered by the Department of Theatre and Dance. We acknowledge our full faculty and staff for their part in preparing students for work on stage and behind the scenes.

We thank UB Center for the Arts for their support in making these productions possible.

UB Theatre and Dance wishes to acknowledge the generous continued philanthropic support of Fox Run at Orchard Park, an official contributing sponsor of the UBTHD 2025-2026 season.

Special Thanks To: 
- University at Buffalo Humanities Institute Performance Research Working Group and University at Buffalo Humanities Institute Queer Studies Research Working Group for funding our guest speaker series.
- Erika Lin for work as our guest speaker.
- Troy Coleman and Janet Werther for fight choreography assistance.
- Hannah D’elia, Michael Fenton, and Max Levitt for DMing our cast and crew D&D one-shot
- Jeanne, Andy, and Drew Fornarola for use of their invention of rolling music stands during our rehearsals.

2025-2026 Season Sponsors

Fox Run logo.