Develop your voices as a media maker and researcher. Don't just to thrive in a media-saturated world, shape it with skills in film and video production and post-production, musis and sound production, interactive media, gaming and virtual reality, writing and electronic literature, digital media, physical computing, media networks and web-based media.
The Department of Media Study helps you enhance your education with high-impact experiential learning and extracurricular activities to develop the skills that employers demand.
Engage with the new media forms and formats of the 21st century to produce work that challenges and extends conventional media practice. Work as independent artist, media maker or producer for networks, studios, companies or nonprofits, or prepare to teach in colleges and universities. Our 60-credit degree program culminates with students authoring both an original final media project and a thesis.
Explore the intersection of the quantitative procedures of STEM fields (Science, Technology, Engineering and Math) and the qualitative practices of art and design. Prepare for positions in design, usability, and “user-facing” engineering as well as the increasingly prevalent number of computational- and media-focused Ph.D. programs emphasizing a combination of theoretical inquiry and practical application in our 36-credit program.
Combine your interest in film and media study with a secondary academic area in the humanities allowing for broad “crossover” research and enhancing many professional lines of work. In our customized program, complete 12-18 graduate level credits in Media Study with an additional 12 credits from a secondary UB humanities department.
Employers often cite the skills profile of applicants as the most important factor in their recruitment and job offer decisions.
Gain insight into the demands and expectations of employers through credit-bearing and, in some cases, paid internships. Develop real world skills, build your resume and expand your professional network. Students displaying knowledge, professionalism and a solid work ethic are oftentimes offered full-time positions.
Explore internship opportunities at production studios, local TV studios, and media access centers. In the past, students have interned with:
Read about Media Study undergraduate student Michael Hunter's 2020 internship with the NFL.
Enhance your oral, written and interpersonal communication skills through a variety of department, university, student group and professional organization opportunities. In addition, you can network with industry professionals who are invited to present and engage our students in local, national, and international practices within various fields of the Media Study discipline.
Network with your peers in the Department of Media Studies, and participate in Media Study events such as:
Build on your existing knowledge and progress toward expertise in a range of tools and devices integral to the practice of media arts using our facilities and equipment.
You will have access to “traditional” film/video/audio production equipment including:
You will also have access to devices, tools, and software essential to fields of mobile media production, interactive installation, physical computing, sensing, and more. Hardware includes:
Gain an in-depth understanding of the issues surrounding diversity and culture and its impact on policies, political groups, regulations, laws and funding. Develop cultural self-awareness and learn to appreciate and value diverse views.
Below is a small sampling of some of our faculty members' interests and work providing insight into the mediums, issues, approaches and challenges to which our students are exposed. Visit our Faculty page for a comprehensive look at who we are and what we do.
Advance your ability to find, evaluate, produce and communicate information on and through various digital platforms. Employing diverse methods in experimental and radical approaches to the discipline, we prepare students to both thrive in and shape a media-saturated world.
Apply your skills in real-world projects. For example, MFA student Lee Terwilliger was the lead animator in a short film about the Velvet Underground’s first gig in 1965: in front of a crowd of shocked kids at a suburban New Jersey high school.
Depending on your program, interests and career goals, you gain advanced skills in:
In addition, the department offers access to devices, tools, and software essential to fields of mobile media production, interactive installation, physical computing, sensing, and more.
Formulate your own position on a subject, performance or other artistic endeavor that is supported by evidence and analysis. Learn to compare and discuss different attitudes towards and interpretations subjectively.
We have strong working relationships with nearby media and cultural organizations including the C.E.P.A.Gallery, Hallwalls Contemporary Arts Center, Squeaky Wheel Film and Media Art Center, the Buffalo Bills, and numerous television stations and production houses where students gain real-world experience and perspectives.
Rise to the challenge by gaining experience and leadership skills in some of the hundreds of University at Buffalo extracurricular and governance organizations, civic groups and volunteer activities.
For example, gain leadership experience and network with peers and faculty members through Palah 파랗 Light Lab, a creative space that fosters poetry, participation, and pedagogy through technology and equity.
Acquire the knowledge and skills to initiate, plan, execute, control, and close projects to achieve specific organizational goals. Negotiate reasonable and achievable deadlines and milestones, and report results to multiple stakeholders. In short, gain hands-on experience delivering projects that meet the organization’s goals on time and on budget.
Graduate students are required to design and complete a capstone or research project, prepare a thesis, and present the results to faculty members and students in the program:
Learn the intricacies of teamwork through collaboration with classmates on applied group projects, research papers, academic competitions, in student organizations and volunteer opportunities in the community.
For example, UB's Intermedia Performance Studio is a collaborative initiative involving researchers, scientists and artists interested in exploring how digital technology and virtual environments can affect interpersonal dynamics. Recent projects include:
Take advantage of opportunities to work with fellow students and faculty members in our specialized labs:
Expand your world view and prepare to work in our interconnected global ecosystem. Gain critical perspective for effective performance in an increasingly diverse and interconnected world. Take advantage of opportunities to interact with global-minded scholars and students through department and university sponsored events.
For example, PLASMA (Performances, Lectures, and Screenings in Media Art) brings internationally celebrated artists to discuss varied arts practices, models, modes, examples, and experiences in media arts. The series serves as a kind of hub as to how courses in new media, digital poetics, game studies, locative media, robotics, installation, media theory and performance arts can be experienced.
With the convergence of technology, design, art and entertainment, there is explosive demand and unlimited career possibilities for individuals with advanced degrees and demonstrable skills. Check out our website to learn more about the hundreds of careers that UB alumni are pursuing in: